Harrison: Let’s start at the very top of the map with Scosglen. So, I’m really excited to start talking about this stuff. The manual and you can kind of see the rogue encampment over here, and Lut Gholein over here, and you see this dotted line that kind of connects the two and, it just got my imagination going about all these crazy adventures that my character maybe saw off screen that I never really got to experience but for the first time, we really get to see all of that space together and that’s super, super rad. So, I opened up the map from the book that Jesse mentioned earlier. You’re in Lut Gholein, the art is different, the sun is beating down on you, there are different characters around you, and it was like so different. I beat Andariel in the monastery, you go through a loading screen, and now suddenly you’re in Act 2 and it’s a totally different area. If we flashback to 2001 - really quickly with me, I’m in boarding school in the cold frosty Northlands of Ontario, Canada and I’m playing Diablo II, and I finish Act 1 for the first time. So, as I’m a storyteller, I’m going to tell you a quick flashback. We’re not gonna have to go through loading screens, we’re not gonna have to sort of imagine these spaces, you’re gonna just get to walk Sanctuary and it’s super, super exciting. Throughout the Diablo games, we’ve interacted with these incredible characters but for the first time, the world itself gets to be its own character and I think that’s super, super rad and we’re gonna get to travel across Sanctuary for real. I’m a quest designer on Diablo IV, which means I get to tell stories that’s super, super exciting and it’s an absolute privilege to get to sit up here, and tell you guys a story about the regions you’re gonna get to explore in Diablo IV.įor the first time, Sanctuary truly gets to be its own character.
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